Game localisation
Games that still make sense in the next language.
We localise game interface text, store listings and on-screen lines. Jokes and tutorial steps are handled in context, not line by line in a blank spreadsheet.
- A glossary before the bulk of the words
- Length limits respected
- A linguistic check in the build when you can share one
Get a quote All Global services

What we handle
- Interface strings
- Store listing text
- Subtitle files
- Style notes for tone
How it works
Kit
Strings, limits and any build we are allowed to see.
Guide
Names, tone and banned terms.
Translate
Translation, then editing.
Play
A linguistic check in context when a build is available.
What you get
- One project lead for the build and the language work
- One launch plan with dates per market
- Search terms researched in each language
- hreflang and locale URLs set up
- A check of every market version before launch
- Files you own, ready for the next language
Who it is for
Game studios and publishers preparing a new language.
Questions
Do you record voice?
We coordinate voice-over with a recording partner. We do not run a studio.
Do you play the game?
When you can share a build, yes. Context prevents bad line breaks.
Related services
All Global services →Next step
Tell us the job and the markets. We will scope it properly.
- Written quote before work starts
- One project lead in Glasgow
- Second linguist on every translation